Drop on any object. Its transform springs toward whatever target position and rotation you set, producing a bouncy lag automatically.
Effectors & Reactors
Effectors push reactors around. Reactor Fields act as a shared proxy grid so a single field can drive many objects — sampled on CPU, or in the vertex shader via shader includes and a shader subgraph.
Boing Bones
Bone-chain solver with length, pose, and squash-stretch stiffness; optional twist propagation via swing-twist decomposition. Reacts to effectors and to lightweight in-kit colliders.