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API Reference

Auto-generated reference for the public BoingKit types.

Components

  • BoingBehavior — Applies spring-based motion to a single transform.
  • BoingBones — Applies spring-based motion to a chain of bones.
  • BoingEffector — A point effector that pushes nearby and instances.
  • BoingReactor — Receives influence from nearby instances and applies spring-based reactive motion.
  • BoingReactorField — A volumetric field that accumulates effector influence, sampled per-vertex or per-object via CPU or GPU.

Assets

Data Types

Enums