API Reference
Auto-generated reference for the public BoingKit types.
Components
BoingBehavior— Applies spring-based motion to a single transform.BoingBones— Applies spring-based motion to a chain of bones.BoingEffector— A point effector that pushes nearby and instances.BoingReactor— Receives influence from nearby instances and applies spring-based reactive motion.BoingReactorField— A volumetric field that accumulates effector influence, sampled per-vertex or per-object via CPU or GPU.
Assets
SharedBoingParams— AScriptableObjectwrapper forBoingWork.Paramsso they can be shared across multiple components.
Data Types
BoingWork.Params— Bouncy VFX parameters.
Enums
BoingManager.TransformLockSpace— Coordinate space used when locking translational or rotational effects to specific axes.BoingManager.UpdateMode— When per-frame Boing work runs relative to Unity's update phases.BoingReactorField.CellMoveModeEnum— How cells behave when the field's transform moves through the world.BoingReactorField.FalloffDimensionsEnum— Which axes participate in falloff distance.BoingReactorField.FalloffModeEnum— Falloff shape applied at the field's boundary.BoingReactorField.HardwareModeEnum— Where the reactor field is evaluated.ParameterMode— How a value approaches its target.TwoDPlaneEnum— Axis-aligned plane used for 2D distance checks and 2D influence.