BoingManager.UpdateMode
When per-frame Boing work runs relative to Unity's update phases.
| Value | Description |
|---|---|
FixedUpdate | Runs in FixedUpdate. Use to stay in sync with physics-driven motion. |
EarlyUpdate | Runs early in Update, before most gameplay scripts read transforms. |
LateUpdate | Runs in LateUpdate, after animation and gameplay scripts have written transforms. Default. |