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BoingWork.Params

Bouncy VFX parameters.

Fields

TwoDPlane

csharp
public TwoDPlaneEnum TwoDPlane

Type: TwoDPlaneEnum

2D plane on which distance is checked (if 2D Distance Check is enabled) and effector influence is applied (if 2D Influence is enabled).

PositionParameterMode

csharp
public ParameterMode PositionParameterMode

Type: ParameterMode

Each mode exposes a different set of parameters.

Exponential - Object position approaches its desired location exponentially at a specific half-life.

Oscillation by Half-Life - Object position approaches its desired location in an oscillating fashion at a specific half-life.

Oscillation by Damping Ratio - Object position approaches its desired location in an oscillating fashion at a specific damping ratio.

RotationParameterMode

csharp
public ParameterMode RotationParameterMode

Type: ParameterMode

Mode in which object's rotation approaches its desired rotation. Each mode exposes a different set of parameters.

Exponential - Object rotation approaches its desired rotation exponentially at a specific half-life.

Oscillation by Half-Life - Object rotation approaches its desired rotation in an oscillating fashion at a specific half-life.

Oscillation by Damping Ratio - Object rotation approaches its desired rotation in an oscillating fashion at a specific damping ratio.

ScaleParameterMode

csharp
public ParameterMode ScaleParameterMode

Type: ParameterMode

Each mode exposes a different set of parameters.

Exponential - Object scale approaches its desired value exponentially at a specific half-life.

Oscillation by Half-Life - Object scale approaches its desired value in an oscillating fashion at a specific half-life.

Oscillation by Damping Ratio - Object scale approaches its desired value in an oscillating fashion at a specific damping ratio.

RotationReactionUp

csharp
public Vector3 RotationReactionUp

Type: Vector3

Up vector (defined in object's local space) used for rotational reactions.

If an object's rotation is influenced by an effector, the up vector will be pushed away from the effector (and/or pulled in the direction of the effector's movement at the presence of angular impulse influence).