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Boing Effector

Add Boing Effector to a GameObject that should push other things. The effector itself doesn't deform — it applies influence to nearby Boing Reactors, Boing Reactor Fields, and Boing Bones.

Typical uses: a player or projectile nudging decorative objects, a wind source displacing grass or hair, an explosion radiating outward through a field.

Inspector at a Glance

  • Radius / Full Effect Radius Ratio — full influence inside Radius * FullEffectRadiusRatio, then falls off linearly to zero at Radius.
  • Max Impulse Speed — effector speed at which impulse effects (linear/angular) reach full strength. Slower motion produces a proportionally smaller kick.
  • Continuous Motion — when enabled, the effector affects everything along its swept path between frames, not just the discrete frame positions. Useful for fast-moving projectiles.
  • Move Distance — how far reactors are displaced away from the effector at full influence.
  • Linear Impulse — minimum outward speed (units/sec) reactors are kicked to at full influence.
  • Rotation Angle / Angular Impulse — how much reactors' up vectors are rotated and pushed away from the effector.

See the API reference.