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Boing Reactor

Boing Reactor is a Boing Behavior that also reacts to nearby Boing Effectors. The object still springs toward whatever target transform you set, and on top of that gets pushed and rotated by effectors moving through the scene.

All Boing Behavior inspector options (update mode, axis locks, params, shared params) apply here too.

When to Use a Reactor vs a Reactor Field

A reactor processes each object individually. For a handful of distinct props — a row of bushes, a chest of collectibles — per-object reactors are simplest.

When many objects need to react to the same disturbance across a large area, use a Boing Reactor Field instead. The field is sampled cheaply by samplers or directly in shaders, and avoids paying per-object reactor cost across a crowd.

See the API reference for properties.